Java JRE 1.4 Beta 6.7c OS = Windows 2000 weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = true bb2k1winnings = true bb2k1igmeoy = true bb2k1handicap = true sound = true rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = true nogfiavroll = false usegificons = true pilingalwaysfalls = true useweatherfields = true norangemodfumble = true smallfield = false downloadopponentpics = false fumbbllogin = false expofab = false useturnlimit = true Team 1 name: L ayuka Team 1 race: Bretonnian Player 1 name: RaLike Player 1: G Grail Knight 5 4 3 9 [Mighty blow] Player 2 name: Illenaraus Player 2: G Grail Knight 5 4 3 9 [Mighty blow] Player 3 name: Monitu Player 3: K Knight 6 3 3 9 [Block] Player 4 name: Kilope Player 4: K Knight 6 3 3 9 [Block] Player 5 name: Hulofinger Player 5: K Knight 6 3 3 9 [Block] Player 6 name: Jika Player 6: K Knight 6 3 3 9 [Block] Player 7 name: Yuki Player 7: P Peasant 6 3 3 7 [None] Player 8 name: Nui Player 8: P Peasant 6 3 3 7 [None] Player 9 name: Builo Player 9: P Peasant 6 3 3 7 [None] Player 10 name: Guile Player 10: P Peasant 6 3 3 7 [None] Player 11 name: Pole Player 11: P Peasant 6 3 3 7 [None] Player 12 name: Jack Player 12: P Peasant 6 3 3 7 [None] tron/193.250.101.123 Server waiting for connection. Server opening socket. Socket[addr=/81.250.253.196,port=2547,localport=8080] Server Socket Closed. Server opening spectator socket. 8085 Online! Sending Team File... Receiving: victis.htm Done Sending File Done receiving file. Team 2 name: Vae victis Team 2 race: Undead Player 101 name: Alexandre Player 101: M Mummy 3 5 1 9 [Mighty blow, Regenerate] Player 102 name: Hannibal Player 102: M Mummy 3 5 1 9 [Mighty blow, Regenerate] Player 103 name: Xerxes Player 103: C Wight 6 3 3 8 [Block, Regenerate] Player 104 name: Themistocle Player 104: C Wight 6 3 3 8 [Block, Regenerate] Player 105 name: Scipion Player 105: C Wight 6 3 3 8 [Block, Regenerate] Player 106 name: Belisaire Player 106: C Wight 6 3 3 8 [Block, Mighty blow, Regenerate] Player 107 name: Darios Player 107: G Ghoul 7 3 3 7 [Dodge] Player 108 name: Marc-Antoine Player 108: Z Zombie 4 3 2 8 [Regenerate] Player 109 name: Cesar Player 109: Z Zombie 4 3 2 8 [Regenerate] Player 110 name: Assourbanipal Player 110: Z Zombie 4 3 2 8 [Regenerate] Player 111 name: Charles XII Player 111: Z Zombie 4 3 2 8 [Regenerate] Player 112 name: Frederic II Player 112: Z Zombie 4 3 2 8 [Regenerate] Player 113 name: Gengis Khan Player 113: G Ghoul 7 3 3 7 [Dodge] Done loading opponent team. *** Setup start *** Weather roll(5+4) Current Weather: Nice *** Setup start *** Gate: 68000 screaming fans show up for the game. Hannibal is suffering from a niggling injury. 102: status changed from 0 to 2. Picked HEADS. Coin flip is: HEADS! L ayuka win the toss. Opponent Kicking. Waiting for Vae victis to set players on field. 112 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 15, 6 ) 110 moved (SP) to ( 15, 8 ) 109 moved (SP) to ( 19, 4 ) 109 moved (SP) to ( 20, 4 ) 109 moved (SP) to ( 17, 3 ) 108 moved (SP) to ( 17, 11 ) 103 moved (SP) to ( 19, 1 ) 105 moved (SP) to ( 19, 13 ) 104 moved (SP) to ( 19, 5 ) 106 moved (SP) to ( 19, 9 ) 107 moved (SP) to ( 24, 4 ) 113 moved (SP) to ( 24, 10 ) 101 moved (SP) to ( 16, 7 ) 108 moved (SP) to ( 27, 1 ) 108 moved (SP) to ( 29, 0 ) 101 moved (SP) to ( 17, 11 ) 101 moved (SP) to ( 17, 4 ) 109 moved (SP) to ( 17, 11 ) 101 moved (SP) to ( 17, 3 ) 101 moved (SP) to ( 16, 3 ) 109 moved (SP) to ( 16, 11 ) 105 moved (SP) to ( 18, 13 ) 103 moved (SP) to ( 18, 1 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) L ayuka Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 6, 4 ) 8 moved (SP) to ( 6, 10 ) 5 moved (SP) to ( 14, 12 ) 6 moved (SP) to ( 14, 13 ) 1 moved (SP) to ( 14, 6 ) 2 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 5 ) 2 moved (SP) to ( 14, 9 ) Turn time limit reached. 9 moved (SP) to ( 14, 10 ) 10 moved (SP) to ( 14, 4 ) 3 moved (SP) to ( 14, 1 ) 4 moved (SP) to ( 14, 2 ) 11 moved (SP) to ( 0, 0 ) 10 moved (SP) to ( 1, 0 ) 11 moved (SP) to ( 14, 4 ) 10 moved (SP) to ( 0, 0 ) *** Setup end *** Waiting for Vae victis to kick off. Ball placed at (19, 4) Verified Opponent Roll = 3 Verified Opponent Roll = 1 Kickoff Roll (3+1) = Perfect Defense. The kicking team may reorganize his players. Verified Opponent Roll = 3 Verified Opponent Roll = 2 Kick result. Direction: 3 Distance: 2 Perfect Defense. Waiting for Vae victis to re-arrange players on field. 101 moved (SP) to ( 15, 2 ) 103 moved (SP) to ( 15, 1 ) 106 moved (SP) to ( 15, 9 ) 109 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 17, 12 ) 104 moved (SP) to ( 16, 4 ) 104 moved (SP) to ( 16, 5 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) Ball placed at (19, 4) Ball placed at (19, 4) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 20, 1 ) [Game Saved] Ball in play. L ayuka start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for RaLike 1: Select an action for RaLike 1: tackle zone state changed to true Block selected. 111 blocked. L ayuka , Choose a block die. PUSHBACK Move ended for RaLike Player pushed to (16, 6) 111 moved (MP) to ( 16, 6 ) 1 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Nui 8: Select an action for Nui 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 7, 9 ) 8 moved (MP) to ( 8, 8 ) 8 moved (MP) to ( 9, 7 ) 8 moved (MP) to ( 9, 6 ) 8 moved (MP) to ( 9, 5 ) 8 moved (MP) to ( 10, 4 ) Move ended for Nui Select an action for Illenaraus 2: Select an action for Illenaraus 2: tackle zone state changed to true Block selected. 110 blocked. L ayuka , Choose a block die. PUSHBACK/POW Move ended for Illenaraus Assourbanipal is knocked over. Player pushed to (16, 8) 110 moved (MP) to ( 16, 8 ) MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Assourbanipal has been knocked prone. 110: status changed from 0 to 1. 2 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Hulofinger 5: Select an action for Hulofinger 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 13, 11 ) 5 moved (MP) to ( 13, 10 ) 5 moved (MP) to ( 13, 9 ) 5 moved (MP) to ( 14, 8 ) 112 blocked. L ayuka , Choose a block die. PUSHBACK Player pushed to (16, 7) 112 moved (MP) to ( 16, 7 ) 5 moved (MP) to ( 15, 7 ) Move ended for Hulofinger [Game Saved] Select an action for Pole 11: Select an action for Pole 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 3 ) 11 moved (MP) to ( 13, 2 ) 11 moved (MP) to ( 13, 1 ) 11 moved (MP) to ( 14, 0 ) Move ended for Pole Select an action for Jack 12: Select an action for Jack 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 6 ) 12 moved (MP) to ( 13, 5 ) 12 moved (MP) to ( 14, 4 ) Move ended for Jack Select an action for Monitu 3: Select an action for Monitu 3: tackle zone state changed to true Block selected. 103 blocked. L ayuka , Choose a block die. PUSHBACK/POW Move ended for Monitu Xerxes is knocked over. Player pushed to (16, 0) 103 moved (MP) to ( 16, 0 ) (5, 3) + 0, (0, 0) + 0, 0: Xerxes has been knocked prone. 103: status changed from 0 to 1. 3 moved (MP) to ( 15, 1 ) [Game Saved] Select an action for Jika 6: Select an action for Jika 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 12 ) 6 moved (MP) to ( 15, 11 ) Move ended for Jika Select an action for Builo 9: Select an action for Builo 9: tackle zone state changed to true Block selected. 109 blocked. L ayuka , Choose a block die. PUSHBACK Move ended for Builo Player pushed to (16, 10) 109 moved (MP) to ( 16, 10 ) [Game Saved] Select an action for Yuki 7: Select an action for Yuki 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 7, 3 ) 7 moved (MP) to ( 8, 2 ) 7 moved (MP) to ( 9, 1 ) GET BALL FINAL RESULT: Yuki TARGET: 3 --- ROLL: 4 + 0 = 4 7 moved (MP) to ( 8, 2 ) 7 moved (MP) to ( 7, 3 ) 7 moved (MP) to ( 7, 4 ) Move ended for Yuki [Game Saved] Select an action for Kilope 4: Select an action for Kilope L ayuka turn ended. Waiting for Vae victis to finish TURN: 1 [Game Saved] 110: Select an action for Assourbanipal Select an action for Assourbanipal 110: Select an action for Assourbanipal Select an action for Assourbanipal 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Assourbanipal 113: Select an action for Gengis Khan Select an action for Gengis Khan 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 23, 10 ) 113 moved (MP) to ( 22, 10 ) 113 moved (MP) to ( 21, 10 ) 113 moved (MP) to ( 20, 10 ) 113 moved (MP) to ( 19, 10 ) 113 moved (MP) to ( 18, 11 ) 113 moved (MP) to ( 17, 11 ) Move ended for Gengis Khan 105: Select an action for Scipion Select an action for Scipion 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 13 ) 105 moved (MP) to ( 15, 13 ) 105 moved (MP) to ( 14, 13 ) 105 moved (MP) to ( 13, 12 ) 105 moved (MP) to ( 13, 11 ) Move ended for Scipion 106: Select an action for Belisaire Select an action for Belisaire 106: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Belisaire Builo is knocked over. Player pushed to (15, 11) 9 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. (6, 3) + 0, (1, 3) + 1, 0: Builo has been stunned. 9: status changed from 0 to 2. 106 moved (MP) to ( 14, 10 ) [Game Saved] 101: Select an action for Alexandre Select an action for Alexandre 101: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Alexandre Monitu is knocked over. Player pushed to (14, 0) 3 moved (MP) to ( 15, 0 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Monitu has been knocked prone. 3: status changed from 0 to 1. [Game Saved] 103: Select an action for Xerxes Select an action for Xerxes 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 16, 1 ) Move ended for Xerxes 109: Select an action for Cesar Select an action for Cesar 109: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Cesar Player pushed to (15, 12) 6 moved (MP) to ( 14, 12 ) 109 moved (MP) to ( 15, 11 ) [Game Saved] 111: Select an action for Charles XII Select an action for Charles XII 111: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Charles XII RaLike is knocked over. Player pushed to (15, 7) 1 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (6, 5) + 0, (2, 5) + 0, 0: RaLike has been stunned. 1: status changed from 0 to 2. 111 moved (MP) to ( 15, 6 ) [Game Saved] 104: Select an action for Themistocle Select an action for Themistocle 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 16, 6 ) 5 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Hulofinger is knocked over. Player pushed to (15, 8) 5 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Hulofinger has been knocked prone. 5: status changed from 0 to 1. 104 moved (MP) to ( 16, 5 ) 104 moved (MP) to ( 15, 4 ) Move ended for Themistocle [Game Saved] 112: Select an action for Frederic II Select an action for Frederic II 112: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Frederic II Illenaraus is knocked over. Player pushed to (15, 9) 2 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 (6, 3) + 0, (0, 0) + 0, 0: Illenaraus has been knocked prone. 2: status changed from 0 to 1. [Game Saved] 107: Select an action for Darios Select an action for Darios Vae victis turn ended. [Game Saved] 1: tackle zone state changed to true 1: status changed from 2 to 1. RaLike rolls over. 9: tackle zone state changed to true 9: status changed from 2 to 1. Builo rolls over. L ayuka start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Monitu 3: Select an action for Monitu 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Monitu Select an action for Illenaraus 2: Select an action for Illenaraus 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Illenaraus Select an action for Hulofinger 5: Select an action for Hulofinger 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 13, 7 ) 5 moved (MP) to ( 13, 6 ) 5 moved (MP) to ( 14, 5 ) Move ended for Hulofinger Select an action for Pole 11: Select an action for Pole 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 13, 1 ) 11 moved (MP) to ( 13, 2 ) 11 moved (MP) to ( 14, 3 ) 104 blocked. L ayuka , Choose a block die. POW Themistocle is knocked over. Player pushed to (15, 5) 104 moved (MP) to ( 15, 5 ) (1, 2) + 0, (0, 0) + 0, 0: Themistocle has been knocked prone. 104: status changed from 0 to 1. 11 moved (MP) to ( 15, 4 ) 11 moved (MP) to ( 16, 4 ) 11 moved (MP) to ( 17, 5 ) Move ended for Pole [Game Saved] Select an action for Jack 12: Select an action for Jack 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 4 ) 12 moved (MP) to ( 16, 4 ) 12 moved (MP) to ( 17, 4 ) 12 moved (MP) to ( 18, 3 ) 12 moved (MP) to ( 19, 2 ) 12 moved (MP) to ( 20, 2 ) Move ended for Jack Select an action for Nui 8: Select an action for Nui 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 4 ) 8 moved (MP) to ( 12, 4 ) 8 moved (MP) to ( 13, 4 ) 8 moved (MP) to ( 14, 4 ) Move ended for Nui Select an action for Yuki 7: Select an action for Yuki 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 8, 3 ) 7 moved (MP) to ( 9, 3 ) 7 moved (MP) to ( 10, 3 ) 7 moved (MP) to ( 11, 3 ) 7 moved (MP) to ( 12, 3 ) 7 moved (MP) to ( 12, 2 ) Move ended for Yuki Select an action for Jika 6: Select an action for Jika Select an action for Jika 6: Select an action for Jika 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 13 ) DODGE BEFORE RE_ROLL: Jika knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Jika TARGET: 3 --- ROLL: 2 + 0 = 2 Jika is knocked over. (4, 4) + 0, (0, 0) + 0, 0: Jika has been knocked prone. Move ended for Jika 6: status changed from 0 to 1. L ayuka turn ended. Waiting for Vae victis to finish TURN: 2 [Game Saved] 109: Select an action for Cesar Select an action for Cesar 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 12 ) 109 moved (MP) to ( 16, 13 ) Move ended for Cesar 110: Select an action for Assourbanipal Select an action for Assourbanipal 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 8 ) 110 moved (MP) to ( 18, 7 ) 110 moved (MP) to ( 19, 6 ) 110 moved (MP) to ( 18, 5 ) Move ended for Assourbanipal 107: Select an action for Darios Select an action for Darios 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 23, 3 ) 107 moved (MP) to ( 22, 2 ) 107 moved (MP) to ( 21, 2 ) Move ended for Darios 112: Select an action for Frederic II Select an action for Frederic II 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 6 ) Move ended for Frederic II 104: Select an action for Themistocle Select an action for Themistocle 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Themistocle 101: Select an action for Alexandre Select an action for Alexandre 101: tackle zone state changed to true Blitz selected. 4 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Kilope is knocked over. Player pushed to (16, 3) 4 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Kilope has been knocked prone. 4: status changed from 0 to 1. 101 moved (MP) to ( 14, 2 ) 101 moved (MP) to ( 13, 2 ) Move ended for Alexandre [Game Saved] 105: Select an action for Scipion Select an action for Scipion 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 12, 10 ) 105 moved (MP) to ( 11, 9 ) 105 moved (MP) to ( 11, 8 ) 105 moved (MP) to ( 11, 7 ) 105 moved (MP) to ( 11, 6 ) 105 moved (MP) to ( 11, 5 ) Verified Opponent Roll = 3 (3) Go for it successful. 105 moved (MP) to ( 11, 4 ) Verified Opponent Roll = 2 (2) Go for it successful. 105 moved (MP) to ( 11, 3 ) Move ended for Scipion [Game Saved] 113: Select an action for Gengis Khan Select an action for Gengis Khan 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 10 ) 113 moved (MP) to ( 18, 9 ) 113 moved (MP) to ( 19, 8 ) 113 moved (MP) to ( 20, 7 ) 113 moved (MP) to ( 20, 6 ) 113 moved (MP) to ( 20, 5 ) 113 moved (MP) to ( 20, 4 ) Verified Opponent Roll = 4 (4) Go for it successful. 113 moved (MP) to ( 19, 3 ) Move ended for Gengis Khan [Game Saved] 103: Select an action for Xerxes Select an action for Xerxes Vae victis turn ended. [Game Saved] L ayuka start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for RaLike 1: Select an action for RaLike 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for RaLike Select an action for Builo 9: Select an action for Builo 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Builo Select an action for Kilope 4: Select an action for Kilope 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Kilope Select an action for Hulofinger 5: Select an action for Hulofinger 5: tackle zone state changed to true Block selected. 104 blocked. L ayuka , Choose a block die. POW Move ended for Hulofinger Themistocle is knocked over. Player pushed to (16, 6) 104 moved (MP) to ( 16, 6 ) (1, 2) + 0, (0, 0) + 0, 0: Themistocle has been knocked prone. 104: status changed from 0 to 1. 5 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Nui 8: Select an action for Nui 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 3 ) 8 moved (MP) to ( 15, 2 ) Move ended for Nui Select an action for Monitu 3: Select an action for Monitu 3: tackle zone state changed to true Blitz selected. 103 blocked. L ayuka , Choose a block die. PUSHBACK/POW Xerxes is knocked over. Player pushed to (16, 2) 103 moved (MP) to ( 16, 2 ) (4, 4) + 0, (0, 0) + 0, 0: Xerxes has been knocked prone. 103: status changed from 0 to 1. 3 moved (MP) to ( 16, 1 ) 3 moved (MP) to ( 17, 1 ) 3 moved (MP) to ( 18, 1 ) 3 moved (MP) to ( 19, 1 ) 3 moved (MP) to ( 20, 0 ) 3 moved (MP) to ( 21, 1 ) Move ended for Monitu [Game Saved] Select an action for Jack 12: Select an action for Jack Select an action for Jika 6: Select an action for Jika 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Jika Select an action for Yuki 7: Select an action for Yuki 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 1 ) DODGE FINAL RESULT: Yuki TARGET: 3 --- ROLL: 4 + 0 = 4 Yuki slips past his opponent(s) unhindered. 7 moved (MP) to ( 12, 0 ) 7 moved (MP) to ( 13, 0 ) 7 moved (MP) to ( 14, 0 ) 7 moved (MP) to ( 15, 0 ) 7 moved (MP) to ( 16, 0 ) (4) Go for it successful. 7 moved (MP) to ( 17, 1 ) (4) Go for it successful. 7 moved (MP) to ( 18, 1 ) Move ended for Yuki [Game Saved] Select an action for Illenaraus 2: Select an action for Illenaraus 2: tackle zone state changed to true Block selected. 106 blocked. L ayuka , Choose a block die. PUSHBACK Move ended for Illenaraus Player pushed to (13, 11) 106 moved (MP) to ( 13, 11 ) [Game Saved] Select an action for Pole 11: Select an action for Pole Select an action for Jack 12: Select an action for Jack 12: tackle zone state changed to true Block selected. 113 blocked. L ayuka , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Move ended for Jack Player pushed to (19, 4) 113 moved (MP) to ( 19, 4 ) 12 moved (MP) to ( 19, 3 ) L ayuka turn ended. Waiting for Vae victis to finish TURN: 3 [Game Saved] 104: Select an action for Themistocle Select an action for Themistocle 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Themistocle 103: Select an action for Xerxes Select an action for Xerxes 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Xerxes 112: Select an action for Frederic II Select an action for Frederic II 112: Select an action for Frederic II Select an action for Frederic II 112: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Frederic II Player pushed to (13, 4) 11 moved (MP) to ( 16, 4 ) 112 moved (MP) to ( 17, 5 ) [Game Saved] 110: Select an action for Assourbanipal Select an action for Assourbanipal 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 19, 5 ) 110 moved (MP) to ( 20, 5 ) 110 moved (MP) to ( 21, 4 ) 110 moved (MP) to ( 20, 3 ) Move ended for Assourbanipal 105: Select an action for Scipion Select an action for Scipion 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 11, 2 ) 105 moved (MP) to ( 12, 1 ) 105 moved (MP) to ( 13, 1 ) 105 moved (MP) to ( 14, 0 ) 105 moved (MP) to ( 15, 0 ) 105 moved (MP) to ( 16, 0 ) Verified Opponent Roll = 6 (6) Go for it successful. 105 moved (MP) to ( 17, 1 ) 7 blocked. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Player pushed to (10, 2) 7 moved (MP) to ( 19, 2 ) 105 moved (MP) to ( 18, 1 ) Move ended for Scipion [Game Saved] 101: Select an action for Alexandre Select an action for Alexandre 101: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Alexandre Kilope is knocked over. Player pushed to (17, 4) 4 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Kilope has been knocked prone. 4: status changed from 0 to 1. 101 moved (MP) to ( 13, 3 ) [Game Saved] 106: Select an action for Belisaire Select an action for Belisaire 106: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Belisaire Player pushed to (14, 11) 9 moved (MP) to ( 15, 11 ) 106 moved (MP) to ( 14, 11 ) [Game Saved] 109: Select an action for Cesar Select an action for Cesar 109: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Cesar Jika is knocked over. Player pushed to (15, 14) 6 moved (MP) to ( 14, 14 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 (4, 5) + 0, (0, 0) + 0, 0: Jika has been knocked prone. 6: status changed from 0 to 1. 109 moved (MP) to ( 15, 13 ) Vae victis turn ended. [Game Saved] L ayuka start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Kilope 4: Select an action for Kilope 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Kilope Select an action for Jika 6: Select an action for Jika 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Jika Select an action for RaLike 1: Select an action for RaLike 1: tackle zone state changed to true Block selected. 111 blocked. L ayuka , Choose a block die. POW Move ended for RaLike Charles XII is knocked over. Player pushed to (16, 5) 111 moved (MP) to ( 16, 5 ) MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Charles XII has been knocked prone. 111: status changed from 0 to 1. 1 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Illenaraus 2: Select an action for Illenaraus 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 15, 8 ) 2 moved (MP) to ( 16, 8 ) 2 moved (MP) to ( 17, 8 ) 2 moved (MP) to ( 18, 7 ) 2 moved (MP) to ( 19, 6 ) (1) Illenaraus trips and falls trying to go for it! Move ended for Illenaraus 2 moved (MP) to ( 20, 5 ) (3, 2) + 0, (0, 0) + 0, 0: Illenaraus has been knocked prone. 2: status changed from 0 to 1. L ayuka turn ended. Waiting for Vae victis to finish TURN: 4 [Game Saved] 111: Select an action for Charles XII Select an action for Charles XII 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Charles XII 110: Select an action for Assourbanipal Select an action for Assourbanipal 110: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Assourbanipal Player pushed to (11, 2) 7 moved (MP) to ( 18, 2 ) 110 moved (MP) to ( 19, 2 ) [Game Saved] 105: Select an action for Scipion Select an action for Scipion 105: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Scipion Player pushed to (11, 3) 7 moved (MP) to ( 18, 3 ) 105 moved (MP) to ( 18, 2 ) [Game Saved] 113: Select an action for Gengis Khan Select an action for Gengis Khan 113: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Gengis Khan Yuki is knocked over. Player pushed to (12, 2) 7 moved (MP) to ( 17, 2 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (6, 2) + 0, (4, 3) + 0, 0: Yuki has been stunned. 7: status changed from 3 to 2. 113 moved (MP) to ( 18, 3 ) Verified Opponent Roll = 1 Ball moved to ( 11, 1 ) [Game Saved] 101: Select an action for Alexandre Select an action for Alexandre 101: tackle zone state changed to true Blitz selected. 4 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Kilope is knocked over. Player pushed to (17, 5) 4 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Kilope has been knocked prone. 4: status changed from 0 to 1. 101 moved (MP) to ( 14, 2 ) Move ended for Alexandre [Game Saved] 103: Select an action for Xerxes Select an action for Xerxes 103: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Xerxes Nui is knocked over. Player pushed to (15, 3) 8 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 (3, 6) + 0, (4, 6) + 0, 5: Nui has been seriously injured!! (62) Smashed Ankle - (-1 MA) 8: status changed from 0 to 9. 8 moved (SP) to ( 0, 13 ) Nui: (62) Smashed Ankle - (-1 MA) Nui: (62) Smashed Ankle - (-1 MA) Nui: (62) Smashed Ankle - (-1 MA) [Game Saved] 106: Select an action for Belisaire Select an action for Belisaire 106: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for Belisaire Belisaire is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Belisaire has been knocked prone. 106: status changed from 0 to 1. Vae victis turn ended. [Game Saved] 7: tackle zone state changed to true 7: status changed from 2 to 1. Yuki rolls over. L ayuka start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Kilope 4: Select an action for Kilope 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 13, 4 ) 4 moved (MP) to ( 14, 4 ) 4 moved (MP) to ( 15, 3 ) Move ended for Kilope Select an action for Builo 9: Select an action for Builo 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 10 ) 9 moved (MP) to ( 17, 9 ) 9 moved (MP) to ( 18, 8 ) 9 moved (MP) to ( 19, 7 ) 9 moved (MP) to ( 20, 7 ) 9 moved (MP) to ( 21, 6 ) Move ended for Builo Select an action for RaLike 1: Select an action for RaLike 1: tackle zone state changed to true Block selected. 104 blocked. L ayuka , Choose a block die. PUSHBACK/POW Move ended for RaLike Themistocle is knocked over. Player pushed to (17, 7) 104 moved (MP) to ( 17, 7 ) MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Themistocle has been knocked prone. 104: status changed from 0 to 1. 1 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Pole 11: Select an action for Pole 11: tackle zone state changed to true Block selected. 111 blocked. L ayuka , Choose a block die. PUSHBACK Move ended for Pole Player pushed to (17, 6) 111 moved (MP) to ( 17, 6 ) [Game Saved] Select an action for Illenaraus 2: Select an action for Illenaraus 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 20, 4 ) 2 moved (MP) to ( 21, 3 ) Move ended for Illenaraus Select an action for Monitu 3: Select an action for Monitu 3: tackle zone state changed to true Blitz selected. 107 blocked. L ayuka , Choose a block die. POW Darios is knocked over. Player pushed to (20, 3) 107 moved (MP) to ( 20, 3 ) (1, 1) + 0, (0, 0) + 0, 0: Darios has been knocked prone. 107: status changed from 0 to 1. 3 moved (MP) to ( 20, 0 ) 3 moved (MP) to ( 19, 0 ) 3 moved (MP) to ( 18, 1 ) GET BALL FINAL RESULT: Monitu TARGET: 5 --- ROLL: 4 + 0 = 4 Move ended for Monitu Scatter roll: 3 Ball moved to ( 19, 0 ) L ayuka turn ended. Waiting for Vae victis to finish TURN: 5 [Game Saved] 104: Select an action for Themistocle Select an action for Themistocle 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Themistocle 107: Select an action for Darios Select an action for Darios 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Darios 101: Select an action for Alexandre Select an action for Alexandre 101: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Alexandre Kilope is knocked over. Player pushed to (14, 4) 4 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (5, 3) + 1, (0, 0) + 0, 0: Kilope has been knocked prone. 4: status changed from 0 to 1. 101 moved (MP) to ( 15, 3 ) [Game Saved] 103: Select an action for Xerxes Select an action for Xerxes 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 1 ) Move ended for Xerxes 105: Select an action for Scipion Select an action for Scipion 105: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Move ended for Scipion Player pushed to (10, 0) 3 moved (MP) to ( 19, 0 ) Verified Opponent Roll = 3 Scatter roll: 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Ball throw-in: 3, 11 (10, 0) Ball moved to ( 10, 10 ) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 11, 9 ) 105 moved (MP) to ( 18, 1 ) [Game Saved] 110: Select an action for Assourbanipal Select an action for Assourbanipal 110: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Assourbanipal Jack is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Jack has been knocked prone. 12: status changed from 0 to 1. Assourbanipal is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 (6, 4) + 0, (1, 5) + 0, 0: Assourbanipal has been stunned. 110: status changed from 0 to 2. Vae victis turn ended. [Game Saved] L ayuka start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Jack 12: Select an action for Jack 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Jack Select an action for Yuki 7: Select an action for Yuki 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Yuki Select an action for Kilope 4: Select an action for Kilope 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Kilope Select an action for Hulofinger 5: Select an action for Hulofinger 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 6 ) 5 moved (MP) to ( 15, 7 ) 5 moved (MP) to ( 15, 8 ) 5 moved (MP) to ( 16, 9 ) 5 moved (MP) to ( 17, 9 ) 5 moved (MP) to ( 18, 9 ) GET BALL FINAL RESULT: Hulofinger TARGET: 3 --- ROLL: 5 + 0 = 5 (6) Go for it successful. 5 moved (MP) to ( 19, 8 ) Pass selected. QUICK PASS PASS FINAL RESULT: Hulofinger TARGET: 4 --- ROLL: 4 + 1Qp = 5 Move ended for Hulofinger Ball moved to ( 21, 6 ) GET BALL FINAL RESULT: Builo TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Builo 9: Select an action for Builo 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 22, 7 ) 9 moved (MP) to ( 23, 8 ) 9 moved (MP) to ( 24, 9 ) 9 moved (MP) to ( 25, 10 ) 9 moved (MP) to ( 26, 11 ) 9 moved (MP) to ( 27, 11 ) Builo scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=16,y=6] : current status = 4 1 : current square = java.awt.Point[x=16,y=6] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=16,y=6] 1 : current status = 0 1 : current square = java.awt.Point[x=16,y=6] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=21,y=3] : current status = 4 2 : current square = java.awt.Point[x=21,y=3] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=21,y=3] 2 : current status = 0 2 : current square = java.awt.Point[x=21,y=3] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=19,y=0] : current status = 4 3 : current square = java.awt.Point[x=19,y=0] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=19,y=0] 3 : current status = 0 3 : current square = java.awt.Point[x=19,y=0] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=15,y=4] : current status = 4 4 : current square = java.awt.Point[x=15,y=4] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=15,y=4] 4 : current status = 0 4 : current square = java.awt.Point[x=15,y=4] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=19,y=8] : current status = 4 5 : current square = java.awt.Point[x=19,y=8] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=19,y=8] 5 : current status = 0 5 : current square = java.awt.Point[x=19,y=8] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=14,y=14] : current status = 4 6 : current square = java.awt.Point[x=14,y=14] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=14,y=14] 6 : current status = 0 6 : current square = java.awt.Point[x=14,y=14] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=17,y=2] : current status = 4 7 : current square = java.awt.Point[x=17,y=2] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=17,y=2] 7 : current status = 0 7 : current square = java.awt.Point[x=17,y=2] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=0,y=13] : current status = 9 8 : skipping player in BH, SI, or RIP 9 : current square = java.awt.Point[x=27,y=11] : current status = 4 9 : current square = java.awt.Point[x=27,y=11] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=27,y=11] 9 : current status = 0 9 : current square = java.awt.Point[x=27,y=11] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=0,y=0] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=0] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=0] 11 : current square = java.awt.Point[x=16,y=4] : current status = 0 11 : current square = java.awt.Point[x=16,y=4] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=16,y=4] 11 : current status = 0 11 : current square = java.awt.Point[x=16,y=4] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=19,y=3] : current status = 4 12 : current square = java.awt.Point[x=19,y=3] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=19,y=3] 12 : current status = 0 12 : current square = java.awt.Point[x=19,y=3] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=15,y=3] : current status = 0 101 : current square = java.awt.Point[x=15,y=3] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=3] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=3] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=29,y=1] : current status = 2 102 : current status = 2 103 : current square = java.awt.Point[x=17,y=1] : current status = 0 103 : current square = java.awt.Point[x=17,y=1] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=17,y=1] 103 : current status = 0 103 : current square = java.awt.Point[x=17,y=1] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=17,y=7] : current status = 0 104 : current square = java.awt.Point[x=17,y=7] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=17,y=7] 104 : current status = 0 104 : current square = java.awt.Point[x=17,y=7] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=18,y=1] : current status = 0 105 : current square = java.awt.Point[x=18,y=1] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=18,y=1] 105 : current status = 0 105 : current square = java.awt.Point[x=18,y=1] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=14,y=11] : current status = 1 106 : current square = java.awt.Point[x=14,y=11] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=14,y=11] 106 : current status = 0 106 : current square = java.awt.Point[x=14,y=11] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=20,y=3] : current status = 0 107 : current square = java.awt.Point[x=20,y=3] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=20,y=3] 107 : current status = 0 107 : current square = java.awt.Point[x=20,y=3] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=0] 109 : current square = java.awt.Point[x=15,y=13] : current status = 0 109 : current square = java.awt.Point[x=15,y=13] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=15,y=13] 109 : current status = 0 109 : current square = java.awt.Point[x=15,y=13] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=19,y=2] : current status = 2 110 : current square = java.awt.Point[x=19,y=2] : current status = 2 110: status changed from 2 to 0. 110 : set status normal, current square = java.awt.Point[x=19,y=2] 110 : current status = 0 110 : current square = java.awt.Point[x=19,y=2] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=17,y=6] : current status = 0 111 : current square = java.awt.Point[x=17,y=6] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=17,y=6] 111 : current status = 0 111 : current square = java.awt.Point[x=17,y=6] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=17,y=5] : current status = 0 112 : current square = java.awt.Point[x=17,y=5] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=17,y=5] 112 : current status = 0 112 : current square = java.awt.Point[x=17,y=5] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=18,y=3] : current status = 0 113 : current square = java.awt.Point[x=18,y=3] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=18,y=3] 113 : current status = 0 113 : current square = java.awt.Point[x=18,y=3] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** L ayuka Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 12 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 14, 5 ) 7 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 10, 1 ) 4 moved (SP) to ( 12, 3 ) 6 moved (SP) to ( 12, 11 ) 4 moved (SP) to ( 10, 13 ) 3 moved (SP) to ( 12, 3 ) 1 moved (SP) to ( 11, 4 ) 2 moved (SP) to ( 11, 10 ) 9 moved (SP) to ( 6, 4 ) 11 moved (SP) to ( 6, 10 ) 2 moved (SP) to ( 12, 9 ) 1 moved (SP) to ( 12, 5 ) Waiting for Vae victis to set players on field. 101 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 15, 9 ) 112 moved (SP) to ( 15, 10 ) 104 moved (SP) to ( 15, 5 ) 111 moved (SP) to ( 16, 4 ) 111 moved (SP) to ( 15, 4 ) 113 moved (SP) to ( 24, 4 ) 107 moved (SP) to ( 24, 10 ) 103 moved (SP) to ( 29, 2 ) 103 moved (SP) to ( 15, 2 ) 110 moved (SP) to ( 15, 1 ) 105 moved (SP) to ( 15, 12 ) 109 moved (SP) to ( 15, 13 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) *** Setup end *** L ayuka Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (20, 7) Kickoff Roll (3+5) = Quick Snap Kick result. Direction: 2 Distance: 1 Quick snap. Waiting for Vae victis to re-arrange players on field. 113 moved (SP) to ( 23, 4 ) 107 moved (SP) to ( 23, 9 ) 110 moved (SP) to ( 14, 1 ) 103 moved (SP) to ( 14, 2 ) 111 moved (SP) to ( 14, 4 ) 112 moved (SP) to ( 14, 10 ) 105 moved (SP) to ( 14, 12 ) 109 moved (SP) to ( 14, 13 ) Ball placed at (20, 7) Ball placed at (20, 7) Scatter roll: 3 Ball moved to ( 21, 5 ) [Game Saved] Ball in play. Waiting for Vae victis to finish TURN: 6 107: Select an action for Darios Select an action for Darios 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 22, 8 ) 107 moved (MP) to ( 21, 7 ) 107 moved (MP) to ( 20, 6 ) 107 moved (MP) to ( 20, 5 ) Move ended for Darios 104: Select an action for Themistocle Select an action for Themistocle 104: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Themistocle Guile is knocked over. Player pushed to (16, 6) 10 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 (4, 4) + 0, (1, 1) + 0, 0: Guile has been stunned. 10: status changed from 0 to 2. 104 moved (MP) to ( 14, 5 ) [Game Saved] 111: Select an action for Charles XII Select an action for Charles XII 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 13, 3 ) Move ended for Charles XII 110: Select an action for Assourbanipal Select an action for Assourbanipal 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 13, 1 ) 110 moved (MP) to ( 12, 1 ) 110 moved (MP) to ( 11, 1 ) Move ended for Assourbanipal 103: Select an action for Xerxes Select an action for Xerxes 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 13, 1 ) 103 moved (MP) to ( 12, 1 ) 103 moved (MP) to ( 11, 0 ) 5 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Hulofinger is knocked over. Player pushed to (19, 2) 5 moved (MP) to ( 10, 2 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Hulofinger has been knocked prone. 5: status changed from 0 to 1. 103 moved (MP) to ( 10, 1 ) 103 moved (MP) to ( 9, 1 ) 103 moved (MP) to ( 8, 2 ) Move ended for Xerxes [Game Saved] 106: Select an action for Belisaire Select an action for Belisaire 106: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Belisaire Player pushed to (16, 10) 7 moved (MP) to ( 13, 10 ) 106 moved (MP) to ( 14, 9 ) [Game Saved] 112: Select an action for Frederic II Select an action for Frederic II 109: Select an action for Cesar Select an action for Cesar 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 13, 13 ) 109 moved (MP) to ( 12, 13 ) 109 moved (MP) to ( 11, 13 ) Move ended for Cesar 105: Select an action for Scipion Select an action for Scipion 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 13, 12 ) Move ended for Scipion 112: Select an action for Frederic II Select an action for Frederic II 112: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Frederic II Yuki is knocked over. Player pushed to (17, 10) 7 moved (MP) to ( 12, 10 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Yuki has been knocked prone. 7: status changed from 0 to 1. [Game Saved] 101: Select an action for Alexandre Select an action for Alexandre 101: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Alexandre Player pushed to (16, 7) 12 moved (MP) to ( 13, 7 ) 101 moved (MP) to ( 14, 7 ) [Game Saved] 113: Select an action for Gengis Khan Select an action for Gengis Khan 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 22, 5 ) 113 moved (MP) to ( 21, 5 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Gengis Khan TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for Gengis Khan Vae victis: All players have moved. Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 8, 6 ) Vae victis turn ended. [Game Saved] 10: tackle zone state changed to true 10: status changed from 2 to 1. Guile rolls over. L ayuka start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Yuki 7: Select an action for Yuki 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 11, 9 ) 7 moved (MP) to ( 12, 8 ) Move ended for Yuki Select an action for Hulofinger 5: Select an action for Hulofinger 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Hulofinger Select an action for RaLike 1: Select an action for RaLike 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 11, 5 ) 1 moved (MP) to ( 10, 4 ) 1 moved (MP) to ( 9, 4 ) 1 moved (MP) to ( 8, 3 ) 103 blocked. L ayuka , Choose a block die. PUSHBACK/POW Xerxes is knocked over. Player pushed to (9, 1) 103 moved (MP) to ( 9, 1 ) MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Xerxes has been knocked prone. 103: status changed from 0 to 1. 1 moved (MP) to ( 8, 2 ) Move ended for RaLike [Game Saved] Select an action for Illenaraus 2: Select an action for Illenaraus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 8 ) 2 moved (MP) to ( 11, 7 ) 2 moved (MP) to ( 11, 6 ) 2 moved (MP) to ( 12, 5 ) 2 moved (MP) to ( 12, 4 ) Move ended for Illenaraus Select an action for Monitu 3: Select an action for Monitu 3: tackle zone state changed to true Block selected. 111 blocked. L ayuka , Choose a block die. POW Move ended for Monitu Charles XII is knocked over. Player pushed to (14, 4) 111 moved (MP) to ( 14, 4 ) (2, 5) + 0, (0, 0) + 0, 0: Charles XII has been knocked prone. 111: status changed from 0 to 1. 3 moved (MP) to ( 13, 3 ) [Game Saved] Select an action for Pole 11: Select an action for Pole 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 7, 10 ) 11 moved (MP) to ( 8, 10 ) 11 moved (MP) to ( 9, 11 ) 11 moved (MP) to ( 10, 11 ) 11 moved (MP) to ( 11, 12 ) Move ended for Pole Select an action for Kilope 4: Select an action for Kilope 4: tackle zone state changed to true Block selected. 109 blocked. L ayuka , Choose a block die. PUSHBACK Move ended for Kilope Player pushed to (12, 14) 109 moved (MP) to ( 12, 14 ) 4 moved (MP) to ( 11, 13 ) [Game Saved] Select an action for Builo 9: Select an action for Builo 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 5, 5 ) 9 moved (MP) to ( 5, 6 ) Move ended for Builo L ayuka turn ended. Waiting for Vae victis to finish TURN: 7 [Game Saved] 103: Select an action for Xerxes Select an action for Xerxes 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Xerxes 111: Select an action for Charles XII Select an action for Charles XII 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Charles XII 104: Select an action for Themistocle Select an action for Themistocle 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 5 ) Move ended for Themistocle 112: Select an action for Frederic II Select an action for Frederic II 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 13, 10 ) Move ended for Frederic II 113: Select an action for Gengis Khan Select an action for Gengis Khan 113: Select an action for Gengis Khan Select an action for Gengis Khan 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 21, 6 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Gengis Khan TARGET: 3 --- ROLL: 6 + 0 = 6 113 moved (MP) to ( 20, 7 ) 113 moved (MP) to ( 19, 8 ) 113 moved (MP) to ( 18, 9 ) 113 moved (MP) to ( 17, 9 ) 113 moved (MP) to ( 16, 8 ) 113 moved (MP) to ( 15, 8 ) Hand off selected. Move ended for Gengis Khan Ball moved to ( 15, 9 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Belisaire TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] 107: Select an action for Darios Select an action for Darios 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 19, 4 ) 107 moved (MP) to ( 18, 3 ) 107 moved (MP) to ( 17, 2 ) 107 moved (MP) to ( 16, 2 ) 107 moved (MP) to ( 15, 2 ) 107 moved (MP) to ( 14, 2 ) Move ended for Darios 101: Select an action for Alexandre Select an action for Alexandre 101: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Alexandre Jack is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Jack has been knocked prone. 12: status changed from 0 to 1. Alexandre is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 4 (5, 4) + 0, (0, 0) + 0, 0: Alexandre has been knocked prone. 101: status changed from 0 to 1. Vae victis turn ended. [Game Saved] L ayuka start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Guile 10: Select an action for Guile 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Guile Select an action for Yuki 7: Select an action for Yuki Select an action for Jack 12: Select an action for Jack 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 13, 8 ) Move ended for Jack Select an action for Builo 9: Select an action for Builo 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 5, 5 ) 9 moved (MP) to ( 5, 4 ) 9 moved (MP) to ( 5, 3 ) 9 moved (MP) to ( 6, 2 ) 9 moved (MP) to ( 7, 1 ) 9 moved (MP) to ( 8, 1 ) Move ended for Builo Select an action for RaLike 1: Select an action for RaLike 1: tackle zone state changed to true Block selected. 103 blocked. L ayuka , Choose a block die. PUSHBACK Move ended for RaLike Player pushed to (10, 1) 103 moved (MP) to ( 10, 1 ) 1 moved (MP) to ( 9, 1 ) [Game Saved] Select an action for Hulofinger 5: Select an action for Hulofinger Select an action for Yuki 7: Select an action for Yuki 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 7 ) 7 moved (MP) to ( 10, 6 ) 7 moved (MP) to ( 9, 5 ) 7 moved (MP) to ( 9, 4 ) 7 moved (MP) to ( 9, 3 ) 7 moved (MP) to ( 9, 2 ) Move ended for Yuki Select an action for Hulofinger 5: Select an action for Hulofinger 5: tackle zone state changed to true Block selected. 103 blocked. L ayuka , Choose a block die. PUSHBACK/POW Move ended for Hulofinger Xerxes is knocked over. Player pushed to (11, 0) 103 moved (MP) to ( 11, 0 ) (1, 4) + 0, (0, 0) + 0, 0: Xerxes has been knocked prone. 103: status changed from 0 to 1. 5 moved (MP) to ( 10, 1 ) [Game Saved] Select an action for Illenaraus 2: Select an action for Illenaraus 2: tackle zone state changed to true Block selected. 104 blocked. L ayuka , Choose a block die. POW Move ended for Illenaraus Themistocle is knocked over. Player pushed to (14, 6) 104 moved (MP) to ( 14, 6 ) MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Themistocle has been knocked prone. 104: status changed from 0 to 1. 2 moved (MP) to ( 13, 5 ) [Game Saved] Select an action for Monitu 3: Select an action for Monitu Select an action for Pole 11: Select an action for Pole 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 12, 13 ) 109 blocked. L ayuka , Choose a block die. PUSHBACK/POW Cesar is knocked over. Player pushed to (12, 15) (3, 3) + 0, 0: Cesar has been stunned. 109: status changed from 0 to 0. 109 moved to dugout ( 29, 2 ) Move ended for Pole [Game Saved] Select an action for Jika 6: Select an action for Jika Select an action for Kilope 4: Select an action for Kilope 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 11, 12 ) 4 moved (MP) to ( 11, 11 ) 4 moved (MP) to ( 11, 10 ) 4 moved (MP) to ( 12, 9 ) Move ended for Kilope Select an action for Jika 6: Select an action for Jika 6: tackle zone state changed to true Block selected. 105 blocked. L ayuka , Choose a block die. PUSHBACK Move ended for Jika Player pushed to (13, 13) 105 moved (MP) to ( 13, 13 ) [Game Saved] Select an action for Monitu 3: Select an action for Monitu 3: tackle zone state changed to true Block selected. 107 blocked. L ayuka , Choose a block die. PUSHBACK/POW Move ended for Monitu L ayuka: All players have moved. Darios saved by dodge skill. Player pushed to (15, 2) 107 moved (MP) to ( 15, 2 ) 3 moved (MP) to ( 14, 2 ) L ayuka turn ended. Waiting for Vae victis to finish TURN: 8 [Game Saved] 103: Select an action for Xerxes Select an action for Xerxes 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Xerxes 104: Select an action for Themistocle Select an action for Themistocle 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Themistocle 113: Select an action for Gengis Khan Select an action for Gengis Khan 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 8 ) Move ended for Gengis Khan 106: Select an action for Belisaire Select an action for Belisaire 106: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Belisaire Player pushed to (16, 7) 12 moved (MP) to ( 13, 7 ) 106 moved (MP) to ( 13, 8 ) [Game Saved] 101: Select an action for Alexandre Select an action for Alexandre 101: tackle zone state changed to true 101: status changed from 6 to 0. Blitz selected. 12 blocked. Verified Opponent Roll = 1 (1) Alexandre trips and falls trying to go for it! Move ended for Alexandre Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Alexandre has been knocked prone. 101: status changed from 0 to 1. Vae victis turn ended. *** Setup start *** 101: status changed from 1 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 6 ) 106: status changed from 3 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 2 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 1 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) Starting second half. L ayuka Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 10 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 14, 5 ) 7 moved (SP) to ( 14, 9 ) 11 moved (SP) to ( 6, 4 ) 9 moved (SP) to ( 6, 10 ) 4 moved (SP) to ( 10, 1 ) 3 moved (SP) to ( 12, 3 ) 5 moved (SP) to ( 10, 13 ) 6 moved (SP) to ( 12, 11 ) 1 moved (SP) to ( 11, 5 ) 2 moved (SP) to ( 11, 9 ) Waiting for Vae victis to set players on field. 101 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 15, 2 ) 111 moved (SP) to ( 15, 1 ) 106 moved (SP) to ( 15, 9 ) 112 moved (SP) to ( 15, 10 ) 104 moved (SP) to ( 15, 5 ) 109 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 15, 12 ) 108 moved (SP) to ( 15, 13 ) 113 moved (SP) to ( 24, 10 ) 107 moved (SP) to ( 24, 4 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) *** Setup end *** L ayuka Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (20, 7) Kickoff Roll (5+4) = Brilliant Coaching L ayuka: 4 + 1 coaches Vae victis: 1 + 1 coaches L ayuka get an extra re-roll. Kick result. Direction: 4 Distance: 1 Ball placed at (20, 7) Scatter roll: 2 Ball moved to ( 21, 6 ) [Game Saved] Ball in play. Waiting for Vae victis to finish TURN: 1 113: Select an action for Gengis Khan Select an action for Gengis Khan 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 23, 9 ) 113 moved (MP) to ( 22, 8 ) 113 moved (MP) to ( 21, 7 ) 113 moved (MP) to ( 20, 6 ) Move ended for Gengis Khan 111: Select an action for Charles XII Select an action for Charles XII 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 1 ) 111 moved (MP) to ( 13, 1 ) 111 moved (MP) to ( 12, 1 ) 111 moved (MP) to ( 11, 1 ) Move ended for Charles XII 108: Select an action for Marc-Antoine Select an action for Marc-Antoine 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 13 ) 108 moved (MP) to ( 13, 13 ) 108 moved (MP) to ( 12, 13 ) 108 moved (MP) to ( 11, 13 ) Move ended for Marc-Antoine 105: Select an action for Scipion Select an action for Scipion 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 11 ) 105 moved (MP) to ( 13, 11 ) Move ended for Scipion 106: Select an action for Belisaire Select an action for Belisaire 106: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Belisaire Player pushed to (16, 10) 7 moved (MP) to ( 13, 10 ) 106 moved (MP) to ( 14, 9 ) [Game Saved] 104: Select an action for Themistocle Select an action for Themistocle 104: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Themistocle Player pushed to (16, 6) 12 moved (MP) to ( 13, 6 ) 104 moved (MP) to ( 14, 5 ) [Game Saved] 109: Select an action for Cesar Select an action for Cesar 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 3 ) 109 moved (MP) to ( 13, 3 ) Move ended for Cesar 112: Select an action for Frederic II Select an action for Frederic II 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 10 ) Move ended for Frederic II 103: Select an action for Xerxes Select an action for Xerxes 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 14, 1 ) 103 moved (MP) to ( 13, 0 ) 103 moved (MP) to ( 12, 0 ) 103 moved (MP) to ( 11, 0 ) 4 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (19, 2) 4 moved (MP) to ( 10, 2 ) 103 moved (MP) to ( 10, 1 ) Move ended for Xerxes [Game Saved] 101: Select an action for Alexandre Select an action for Alexandre 101: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Alexandre Guile is knocked over. Player pushed to (16, 7) 10 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 6) + 1, (1, 2) + 0, 0: Guile has been stunned. 10: status changed from 0 to 2. 101 moved (MP) to ( 14, 7 ) [Game Saved] 107: Select an action for Darios Select an action for Darios 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 23, 5 ) 107 moved (MP) to ( 22, 6 ) 107 moved (MP) to ( 21, 6 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Darios TARGET: 3 --- ROLL: 4 + 0 = 4 107 moved (MP) to ( 22, 5 ) 107 moved (MP) to ( 22, 4 ) 107 moved (MP) to ( 21, 3 ) 107 moved (MP) to ( 22, 2 ) Move ended for Darios Vae victis: All players have moved. Vae victis turn ended. [Game Saved] 10: tackle zone state changed to true 10: status changed from 2 to 1. Guile rolls over. L ayuka start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Pole 11: Select an action for Pole 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 7, 3 ) 11 moved (MP) to ( 8, 2 ) 11 moved (MP) to ( 9, 1 ) Move ended for Pole Select an action for Builo 9: Select an action for Builo 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 7, 11 ) 9 moved (MP) to ( 8, 11 ) 9 moved (MP) to ( 9, 11 ) 9 moved (MP) to ( 10, 11 ) 9 moved (MP) to ( 11, 12 ) Move ended for Builo Select an action for Hulofinger 5: Select an action for Hulofinger 5: tackle zone state changed to true Block selected. 108 blocked. L ayuka , Choose a block die. POW/SKULL Move ended for Hulofinger Marc-Antoine is knocked over. (2, 5) + 0, (0, 0) + 0, 0: Marc-Antoine has been knocked prone. 108: status changed from 0 to 1. Hulofinger saved by block skill. [Game Saved] Select an action for RaLike 1: Select an action for RaLike 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 10, 4 ) 1 moved (MP) to ( 9, 3 ) 1 moved (MP) to ( 9, 2 ) 103 blocked. L ayuka , Choose a block die. POW Xerxes is knocked over. Player pushed to (10, 0) 103 moved (MP) to ( 10, 0 ) MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: Xerxes has been knocked prone. 103: status changed from 0 to 1. 1 moved (MP) to ( 10, 1 ) Move ended for RaLike [Game Saved] Select an action for Kilope 4: Select an action for Kilope 4: tackle zone state changed to true Block selected. 111 blocked. L ayuka , Choose a block die. PUSHBACK Move ended for Kilope Player pushed to (11, 0) 111 moved (MP) to ( 11, 0 ) 4 moved (MP) to ( 11, 1 ) [Game Saved] Select an action for Jika 6: Select an action for Jika Select an action for Yuki 7: Select an action for Yuki Select an action for Illenaraus 2: Select an action for Illenaraus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 8 ) 2 moved (MP) to ( 9, 7 ) 2 moved (MP) to ( 9, 6 ) 2 moved (MP) to ( 9, 5 ) Move ended for Illenaraus Select an action for Jika 6: Select an action for Jika 6: tackle zone state changed to true Block selected. 105 blocked. L ayuka , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Move ended for Jika Player pushed to (14, 12) 105 moved (MP) to ( 14, 12 ) [Game Saved] Select an action for Jack 12: Select an action for Jack Select an action for Monitu 3: Select an action for Monitu 3: tackle zone state changed to true Block selected. 109 blocked. L ayuka , Choose a block die. SKULL Move ended for Monitu Monitu is knocked over. (2, 6) + 0, (0, 0) + 0, 0: Monitu has been knocked prone. 3: status changed from 0 to 1. L ayuka turn ended. Waiting for Vae victis to finish TURN: 2 [Game Saved] 108: Select an action for Marc-Antoine Select an action for Marc-Antoine 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Marc-Antoine 107: Select an action for Darios Select an action for Darios 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 22, 3 ) 107 moved (MP) to ( 22, 4 ) 107 moved (MP) to ( 22, 5 ) 107 moved (MP) to ( 22, 6 ) 107 moved (MP) to ( 22, 7 ) 107 moved (MP) to ( 22, 8 ) 107 moved (MP) to ( 22, 9 ) Move ended for Darios 113: Select an action for Gengis Khan Select an action for Gengis Khan 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 20, 7 ) 113 moved (MP) to ( 20, 8 ) Move ended for Gengis Khan 106: Select an action for Belisaire Select an action for Belisaire 106: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. POW/SKULL Move ended for Belisaire Yuki is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Yuki has been knocked prone. 7: status changed from 0 to 1. Belisaire saved by block skill. [Game Saved] 112: Select an action for Frederic II Select an action for Frederic II 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 13, 11 ) Move ended for Frederic II 104: Select an action for Themistocle Select an action for Themistocle 101: Select an action for Alexandre Select an action for Alexandre 101: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Alexandre Player pushed to (17, 6) 12 moved (MP) to ( 12, 6 ) 101 moved (MP) to ( 13, 6 ) [Game Saved] 109: Select an action for Cesar Select an action for Cesar 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 12, 4 ) 109 moved (MP) to ( 11, 4 ) 109 moved (MP) to ( 10, 5 ) Move ended for Cesar 104: Select an action for Themistocle Select an action for Themistocle 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 6 ) 104 moved (MP) to ( 14, 7 ) 104 moved (MP) to ( 13, 8 ) 104 moved (MP) to ( 12, 8 ) 104 moved (MP) to ( 11, 9 ) 104 moved (MP) to ( 10, 9 ) Move ended for Themistocle 105: Select an action for Scipion Select an action for Scipion 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 13, 12 ) 6 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (18, 11) 6 moved (MP) to ( 11, 11 ) 105 moved (MP) to ( 12, 11 ) Move ended for Scipion [Game Saved] 111: Select an action for Charles XII Select an action for Charles XII 111: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Choose a block die. POW/SKULL Move ended for Charles XII RaLike is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: RaLike has been knocked prone. 1: status changed from 0 to 1. Charles XII is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Charles XII has been knocked prone. 111: status changed from 0 to 1. Vae victis turn ended. [Game Saved] L ayuka start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for RaLike 1: Select an action for RaLike 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for RaLike Select an action for Yuki 7: Select an action for Yuki 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Yuki Select an action for Guile 10: Select an action for Guile 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Guile Select an action for Monitu 3: Select an action for Monitu 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 13, 4 ) 3 moved (MP) to ( 14, 4 ) 3 moved (MP) to ( 15, 5 ) Move ended for Monitu Select an action for Illenaraus 2: Select an action for Illenaraus 2: tackle zone state changed to true Blitz selected. 109 blocked. L ayuka , Choose a block die. PUSHBACK Player pushed to (11, 6) 109 moved (MP) to ( 11, 6 ) 2 moved (MP) to ( 8, 6 ) 2 moved (MP) to ( 8, 7 ) 2 moved (MP) to ( 8, 8 ) 2 moved (MP) to ( 9, 9 ) Move ended for Illenaraus [Game Saved] Select an action for Kilope 4: Select an action for Kilope 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 10, 2 ) 4 moved (MP) to ( 9, 3 ) 4 moved (MP) to ( 8, 4 ) 4 moved (MP) to ( 7, 5 ) 4 moved (MP) to ( 7, 6 ) 4 moved (MP) to ( 7, 7 ) Move ended for Kilope Select an action for Pole 11: Select an action for Pole 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 10, 2 ) 11 moved (MP) to ( 11, 1 ) Move ended for Pole Select an action for Hulofinger 5: Select an action for Hulofinger Select an action for Jika 6: Select an action for Jika Select an action for Builo 9: Select an action for Builo 9: tackle zone state changed to true Block selected. 108 blocked. L ayuka , Choose a block die. PUSHBACK/POW Move ended for Builo Marc-Antoine is knocked over. Player pushed to (10, 14) 108 moved (MP) to ( 10, 14 ) (4, 1) + 0, (0, 0) + 0, 0: Marc-Antoine has been knocked prone. 108: status changed from 0 to 1. [Game Saved] Select an action for Jika 6: Select an action for Jika 6: tackle zone state changed to true Block selected. 105 blocked. L ayuka , Choose a block die. PUSHBACK/POW Move ended for Jika Scipion is knocked over. Player pushed to (13, 12) 105 moved (MP) to ( 13, 12 ) (1, 3) + 0, (0, 0) + 0, 0: Scipion has been knocked prone. 105: status changed from 0 to 1. 6 moved (MP) to ( 12, 11 ) [Game Saved] Select an action for Hulofinger 5: Select an action for Hulofinger 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 11, 13 ) 5 moved (MP) to ( 12, 13 ) 5 moved (MP) to ( 13, 13 ) 5 moved (MP) to ( 14, 13 ) 5 moved (MP) to ( 15, 12 ) 5 moved (MP) to ( 16, 11 ) Move ended for Hulofinger Select an action for Jack 12: Select an action for Jack 12: tackle zone state changed to true Block selected. 109 blocked. L ayuka , Choose a block die. POW Move ended for Jack L ayuka: All players have moved. Cesar is knocked over. Player pushed to (10, 7) 109 moved (MP) to ( 10, 7 ) (4, 5) + 0, (3, 2) + 0, 0: Cesar has been stunned. 109: status changed from 0 to 2. 12 moved (MP) to ( 11, 6 ) L ayuka turn ended. Waiting for Vae victis to finish TURN: 3 [Game Saved] 109: tackle zone state changed to true 109: status changed from 2 to 1. Cesar rolls over. 108: Select an action for Marc-Antoine Select an action for Marc-Antoine 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 10, 13 ) Move ended for Marc-Antoine 105: Select an action for Scipion Select an action for Scipion 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Scipion 113: Select an action for Gengis Khan Select an action for Gengis Khan 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 19, 7 ) 113 moved (MP) to ( 18, 6 ) 113 moved (MP) to ( 17, 5 ) 113 moved (MP) to ( 16, 5 ) Move ended for Gengis Khan 112: Select an action for Frederic II Select an action for Frederic II 112: Select an action for Frederic II Select an action for Frederic II 101: Select an action for Alexandre Select an action for Alexandre 101: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Alexandre Player pushed to (17, 8) 10 moved (MP) to ( 12, 8 ) 101 moved (MP) to ( 13, 7 ) [Game Saved] 112: Select an action for Frederic II Select an action for Frederic II 112: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Frederic II Yuki is knocked over. Player pushed to (17, 9) 7 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Yuki has been knocked prone. 7: status changed from 0 to 1. 112 moved (MP) to ( 13, 10 ) Nui: (62) Smashed Ankle - (-1 MA) Nui: (62) Smashed Ankle - (-1 MA) Turn time limit reached. [Game Saved] 107: Select an action for Darios Select an action for Darios 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 21, 9 ) 107 moved (MP) to ( 20, 9 ) 107 moved (MP) to ( 19, 9 ) 107 moved (MP) to ( 18, 9 ) 107 moved (MP) to ( 17, 9 ) 107 moved (MP) to ( 16, 9 ) 107 moved (MP) to ( 15, 9 ) Hand off selected. Move ended for Darios Ball moved to ( 15, 9 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Belisaire dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Belisaire TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] 106: Select an action for Belisaire Select an action for Belisaire 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 13, 9 ) 10 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Guile is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Guile has been knocked prone. 10: status changed from 0 to 1. Belisaire saved by block skill. 106 moved (MP) to ( 14, 8 ) Move ended for Belisaire [Game Saved] 111: Select an action for Charles XII Select an action for Charles XII 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Charles XII 103: Select an action for Xerxes Select an action for Xerxes 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Xerxes Vae victis turn ended. [Game Saved] L ayuka start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Yuki 7: Select an action for Yuki 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Yuki Select an action for Guile 10: Select an action for Guile 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Guile Select an action for Jika 6: Select an action for Jika Select an action for RaLike 1: Select an action for RaLike 1: tackle zone state changed to true Block selected. 103 blocked. L ayuka , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for RaLike Player pushed to (10, -2) (4, 2) + 0, 0: Xerxes has been stunned. 103: status changed from 0 to 0. 103 moved to dugout ( 29, 2 ) [Game Saved] Select an action for Illenaraus 2: Select an action for Illenaraus 2: tackle zone state changed to true Block selected. 104 blocked. L ayuka , Choose a block die. POW Move ended for Illenaraus Themistocle is knocked over. Player pushed to (11, 10) 104 moved (MP) to ( 11, 10 ) MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Themistocle has been knocked prone. 104: status changed from 0 to 1. 2 moved (MP) to ( 10, 9 ) [Game Saved] Select an action for Kilope 4: Select an action for Kilope Select an action for Monitu 3: Select an action for Monitu 3: tackle zone state changed to true Block selected. 113 blocked. L ayuka , Choose a block die. PUSHBACK/POW Move ended for Monitu Gengis Khan saved by dodge skill. Player pushed to (17, 4) 113 moved (MP) to ( 17, 4 ) 3 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for Jack 12: Select an action for Jack 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 5 ) 12 moved (MP) to ( 13, 5 ) 12 moved (MP) to ( 14, 5 ) 12 moved (MP) to ( 15, 6 ) 12 moved (MP) to ( 15, 7 ) Move ended for Jack Select an action for Jika 6: Select an action for Jika 6: tackle zone state changed to true Block selected. 112 blocked. L ayuka , Choose a block die. PUSHBACK/POW Move ended for Jika Frederic II is knocked over. Player pushed to (13, 9) 112 moved (MP) to ( 13, 9 ) (6, 3) + 0, (6, 2) + 0, 0: Frederic II has been knocked out. 112: status changed from 0 to 7. 112 moved to dugout ( 29, 8 ) [Game Saved] Select an action for Hulofinger 5: Select an action for Hulofinger 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 17, 10 ) 5 moved (MP) to ( 17, 9 ) 5 moved (MP) to ( 17, 8 ) 5 moved (MP) to ( 16, 7 ) 5 moved (MP) to ( 15, 8 ) 106 blocked. L ayuka , Choose a block die. PUSHBACK Player pushed to (13, 9) 106 moved (MP) to ( 13, 9 ) 5 moved (MP) to ( 14, 8 ) Move ended for Hulofinger [Game Saved] Select an action for Pole 11: Select an action for Pole 11: tackle zone state changed to true Block selected. 111 blocked. L ayuka , Choose a block die. POW/SKULL Move ended for Pole Charles XII is knocked over. (5, 5) + 0, (2, 2) + 0, 0: Charles XII has been stunned. 111: status changed from 0 to 2. Pole is knocked over. (4, 1) + 0, (0, 0) + 0, 0: Pole has been knocked prone. 11: status changed from 0 to 1. L ayuka turn ended. Waiting for Vae victis to finish TURN: 4 [Game Saved] 111: tackle zone state changed to true 111: status changed from 2 to 1. Charles XII rolls over. 109: Select an action for Cesar Select an action for Cesar 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 10, 8 ) Move ended for Cesar 101: Select an action for Alexandre Select an action for Alexandre 101: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Alexandre Player pushed to (18, 8) 10 moved (MP) to ( 11, 8 ) [Game Saved] 107: Select an action for Darios Select an action for Darios 107: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Darios Player pushed to (15, 7) 5 moved (MP) to ( 14, 7 ) 107 moved (MP) to ( 14, 8 ) [Game Saved] 104: Select an action for Themistocle Select an action for Themistocle 104: tackle zone state changed to true 104: status changed from 6 to 0. Blitz selected. 7 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (17, 8) 7 moved (MP) to ( 12, 8 ) 104 moved (MP) to ( 12, 9 ) Move ended for Themistocle [Game Saved] 106: Select an action for Belisaire Select an action for Belisaire 106: Select an action for Belisaire Select an action for Belisaire 106: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Belisaire Player pushed to (17, 7) 7 moved (MP) to ( 12, 7 ) [Game Saved] 105: Select an action for Scipion Select an action for Scipion 105: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for Scipion Scipion is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Scipion has been knocked prone. 105: status changed from 0 to 1. Vae victis turn ended. [Game Saved] L ayuka start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Pole 11: Select an action for Pole 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Pole Select an action for RaLike 1: Select an action for RaLike 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 10, 2 ) 1 moved (MP) to ( 10, 3 ) 1 moved (MP) to ( 10, 4 ) 1 moved (MP) to ( 10, 5 ) 1 moved (MP) to ( 10, 6 ) Move ended for RaLike Select an action for Hulofinger 5: Select an action for Hulofinger Select an action for Hulofinger 5: Select an action for Hulofinger 5: tackle zone state changed to true Block selected. 107 blocked. L ayuka , Choose a block die. PUSHBACK Move ended for Hulofinger Player pushed to (15, 9) 107 moved (MP) to ( 15, 9 ) 5 moved (MP) to ( 14, 8 ) [Game Saved] Select an action for Guile 10: Select an action for Guile Select an action for Illenaraus 2: Select an action for Illenaraus 2: tackle zone state changed to true Block selected. 109 blocked. L ayuka , Choose a block die. POW Move ended for Illenaraus Cesar is knocked over. Player pushed to (10, 7) 109 moved (MP) to ( 10, 7 ) MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Cesar has been knocked prone. 109: status changed from 0 to 1. [Game Saved] Select an action for Kilope 4: Select an action for Kilope 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 8, 8 ) 4 moved (MP) to ( 9, 9 ) 4 moved (MP) to ( 10, 10 ) 4 moved (MP) to ( 11, 11 ) 4 moved (MP) to ( 12, 10 ) Move ended for Kilope Select an action for Guile 10: Select an action for Guile Select an action for Jika 6: Select an action for Jika 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 13, 10 ) 106 blocked. L ayuka , Choose a block die. PUSHBACK Player pushed to (12, 8) 106 moved (MP) to ( 12, 8 ) 6 moved (MP) to ( 13, 9 ) Move ended for Jika [Game Saved] Select an action for Guile 10: Select an action for Guile 10: tackle zone state changed to true Block selected. 104 blocked. L ayuka , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Guile Themistocle is knocked over. Player pushed to (13, 10) 104 moved (MP) to ( 13, 10 ) (3, 4) + 0, (0, 0) + 0, 0: Themistocle has been knocked prone. 104: status changed from 0 to 1. [Game Saved] Select an action for Yuki 7: Select an action for Yuki 7: tackle zone state changed to true Block selected. 106 blocked. L ayuka , Choose a block die. PUSHBACK/POW Move ended for Yuki Belisaire is knocked over. Player pushed to (12, 9) 106 moved (MP) to ( 12, 9 ) (3, 4) + 0, (0, 0) + 0, 0: Belisaire has been knocked prone. 106: status changed from 3 to 1. Ball moved to ( 13, 9 ) GET BALL FINAL RESULT: Jika TARGET: 4 --- ROLL: 2 + 0 = 2 Scatter roll: 5 Ball moved to ( 14, 10 ) [Game Saved] Select an action for Jack 12: Select an action for Jack 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 7 ) 12 moved (MP) to ( 17, 8 ) 12 moved (MP) to ( 17, 9 ) 12 moved (MP) to ( 17, 10 ) 12 moved (MP) to ( 16, 11 ) 12 moved (MP) to ( 15, 11 ) Move ended for Jack Select an action for Monitu 3: Select an action for Monitu 3: tackle zone state changed to true Block selected. 113 blocked. L ayuka , Choose a block die. POW/SKULL Move ended for Monitu Gengis Khan is knocked over. (5, 6) + 0, (4, 1) + 0, 0: Gengis Khan has been stunned. 113: status changed from 0 to 2. Monitu saved by block skill. L ayuka turn ended. Waiting for Vae victis to finish TURN: 5 [Game Saved] 113: tackle zone state changed to true 113: status changed from 2 to 1. Gengis Khan rolls over. 111: Select an action for Charles XII Select an action for Charles XII 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Charles XII 109: Select an action for Cesar Select an action for Cesar 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Cesar 105: Select an action for Scipion Select an action for Scipion 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 13, 11 ) Move ended for Scipion 106: Select an action for Belisaire Select an action for Belisaire 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Belisaire 104: Select an action for Themistocle Select an action for Themistocle 104: tackle zone state changed to true 104: status changed from 6 to 0. Blitz selected. 4 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Kilope is knocked over. Player pushed to (18, 9) 4 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Kilope has been knocked prone. 4: status changed from 0 to 1. Move ended for Themistocle [Game Saved] 101: Select an action for Alexandre Select an action for Alexandre 101: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Alexandre Hulofinger is knocked over. Player pushed to (14, 8) 5 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (6, 3) + 1, (6, 3) + 0, 0: Hulofinger has been knocked out. 5: status changed from 0 to 7. 5 moved (SP) to ( 0, 8 ) 101 moved (MP) to ( 14, 8 ) [Game Saved] 107: Select an action for Darios Select an action for Darios 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Darios TARGET: 5 --- ROLL: 1 + 0 = 1 Move ended for Darios Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 14, 9 ) Vae victis turn ended. [Game Saved] L ayuka start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Kilope 4: Select an action for Kilope 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Kilope Select an action for Jika 6: Select an action for Jika Select an action for Yuki 7: Select an action for Yuki 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 6 ) 7 moved (MP) to ( 14, 6 ) 7 moved (MP) to ( 15, 6 ) 7 moved (MP) to ( 16, 7 ) 7 moved (MP) to ( 16, 8 ) Move ended for Yuki Select an action for Illenaraus 2: Select an action for Illenaraus 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 10, 10 ) 2 moved (MP) to ( 11, 11 ) 2 moved (MP) to ( 12, 12 ) 105 blocked. L ayuka , Choose a block die. PUSHBACK/POW Scipion is knocked over. Player pushed to (14, 11) 105 moved (MP) to ( 14, 11 ) MIGHTY BLOW used on injury roll. (6, 4) + 0, (2, 2) + 1, 0: Scipion has been stunned. 105: status changed from 0 to 2. 2 moved (MP) to ( 13, 11 ) Move ended for Illenaraus [Game Saved] Select an action for Jika 6: Select an action for Jika Select an action for Jack 12: Select an action for Jack Select an action for RaLike 1: Select an action for RaLike 1: tackle zone state changed to true Block selected. 109 blocked. L ayuka , Choose a block die. PUSHBACK/POW Move ended for RaLike Cesar is knocked over. Player pushed to (10, 8) 109 moved (MP) to ( 10, 8 ) MIGHTY BLOW used on injury roll. (3, 6) + 0, (5, 3) + 1, 0: Cesar has been knocked out. 109: status changed from 0 to 7. 109 moved to dugout ( 29, 9 ) 1 moved (MP) to ( 10, 7 ) [Game Saved] Select an action for Guile 10: Select an action for Guile 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 10, 9 ) DODGE FINAL RESULT: Guile TARGET: 3 --- ROLL: 4 + 0 = 4 Guile slips past his opponent(s) unhindered. 10 moved (MP) to ( 10, 10 ) 10 moved (MP) to ( 11, 11 ) 10 moved (MP) to ( 12, 11 ) Move ended for Guile [Game Saved] Select an action for Jika 6: Select an action for Jika 6: tackle zone state changed to true Block selected. 107 blocked. L ayuka , Choose a block die. SKULL Move ended for Jika Jika is knocked over. (6, 2) + 0, (0, 0) + 0, 0: Jika has been knocked prone. 6: status changed from 0 to 1. L ayuka turn ended. Waiting for Vae victis to finish TURN: 6 [Game Saved] 105: tackle zone state changed to true 105: status changed from 2 to 1. Scipion rolls over. 113: Select an action for Gengis Khan Select an action for Gengis Khan 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Gengis Khan 101: Select an action for Alexandre Select an action for Alexandre 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 15, 8 ) 7 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Yuki is knocked over. Player pushed to (12, 9) 7 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. (5, 3) + 0, (1, 3) + 1, 0: Yuki has been stunned. 7: status changed from 0 to 2. 101 moved (MP) to ( 16, 8 ) 101 moved (MP) to ( 16, 9 ) Move ended for Alexandre [Game Saved] 107: Select an action for Darios Select an action for Darios 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Darios TARGET: 3 --- ROLL: 4 + 0 = 4 Darios slips past his opponent(s) unhindered. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Darios TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for Darios Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 14, 10 ) Vae victis turn ended. [Game Saved] 7: tackle zone state changed to true 7: status changed from 2 to 1. Yuki rolls over. L ayuka start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Jika 6: Select an action for Jika 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Jika Select an action for RaLike 1: Select an action for RaLike Select an action for Kilope 4: Select an action for Kilope Select an action for RaLike 1: Select an action for RaLike 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 11, 7 ) 1 moved (MP) to ( 12, 7 ) 1 moved (MP) to ( 13, 7 ) 1 moved (MP) to ( 14, 8 ) 107 blocked. L ayuka , Choose a block die. PUSHBACK Player pushed to (15, 10) 107 moved (MP) to ( 15, 10 ) Scatter roll: 7 Ball moved to ( 14, 11 ) Scatter roll: 3 Ball moved to ( 15, 10 ) GET BALL FINAL RESULT: Darios TARGET: 5 --- ROLL: 1 + 0 = 1 Scatter roll: 2 Ball moved to ( 15, 9 ) 1 moved (MP) to ( 15, 9 ) GET BALL FINAL RESULT: RaLike TARGET: 5 --- ROLL: 1 + 0 = 1 Ball moved to ( 16, 10 ) Move ended for RaLike [Game Saved] Select an action for Illenaraus 2: Select an action for Illenaraus 2: tackle zone state changed to true Block selected. 104 blocked. L ayuka , Choose a block die. PUSHBACK Move ended for Illenaraus Player pushed to (14, 9) 104 moved (MP) to ( 14, 9 ) 2 moved (MP) to ( 13, 10 ) [Game Saved] Select an action for Monitu 3: Select an action for Monitu Select an action for Monitu 3: Select an action for Monitu 3: tackle zone state changed to true Block selected. 113 blocked. L ayuka , Choose a block die. PUSHBACK Move ended for Monitu Player pushed to (17, 3) 113 moved (MP) to ( 17, 3 ) [Game Saved] Select an action for Guile 10: Select an action for Guile 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 12 ) 10 moved (MP) to ( 14, 12 ) 10 moved (MP) to ( 15, 12 ) 10 moved (MP) to ( 16, 12 ) 10 moved (MP) to ( 17, 11 ) 10 moved (MP) to ( 16, 10 ) GET BALL FINAL RESULT: Guile TARGET: 5 --- ROLL: 5 + 0 = 5 Hand off selected. Move ended for Guile Ball moved to ( 15, 11 ) GET BALL FINAL RESULT: Jack TARGET: 4 --- ROLL: 2 + 0 = 2 Scatter roll: 7 Ball moved to ( 14, 12 ) L ayuka turn ended. Waiting for Vae victis to finish TURN: 7 [Game Saved] 113: Select an action for Gengis Khan Select an action for Gengis Khan 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 3 ) 113 moved (MP) to ( 15, 3 ) 113 moved (MP) to ( 14, 3 ) 113 moved (MP) to ( 13, 3 ) 113 moved (MP) to ( 12, 3 ) 113 moved (MP) to ( 11, 3 ) 113 moved (MP) to ( 10, 3 ) Move ended for Gengis Khan 101: Select an action for Alexandre Select an action for Alexandre 101: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Alexandre Player pushed to (12, 11) 10 moved (MP) to ( 17, 11 ) 101 moved (MP) to ( 16, 10 ) [Game Saved] 105: Select an action for Scipion Select an action for Scipion 105: tackle zone state changed to true 105: status changed from 6 to 0. Blitz selected. 12 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (13, 12) 12 moved (MP) to ( 16, 12 ) 105 moved (MP) to ( 14, 12 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Scipion TARGET: 3 --- ROLL: 2 + 0 = 2 Scipion is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Scipion has been knocked prone. Move ended for Scipion 105: status changed from 0 to 1. Verified Opponent Roll = 2 Ball moved to ( 15, 11 ) Vae victis turn ended. [Game Saved] L ayuka start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Monitu 3: Select an action for Monitu 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 5 ) 3 moved (MP) to ( 14, 5 ) 3 moved (MP) to ( 13, 5 ) 3 moved (MP) to ( 12, 5 ) 3 moved (MP) to ( 11, 5 ) 3 moved (MP) to ( 10, 4 ) Move ended for Monitu Select an action for RaLike 1: Select an action for RaLike Select an action for Jika 6: Select an action for Jika 6: tackle zone state changed to true Block selected. 106 blocked. L ayuka , Choose a block die. POW/SKULL Move ended for Jika Belisaire saved by block skill. Jika saved by block skill. [Game Saved] Select an action for Illenaraus 2: Select an action for Illenaraus 2: tackle zone state changed to true Block selected. 106 blocked. L ayuka , Choose a block die. PUSHBACK Move ended for Illenaraus Player pushed to (12, 8) 106 moved (MP) to ( 12, 8 ) 2 moved (MP) to ( 12, 9 ) [Game Saved] Select an action for RaLike 1: Select an action for RaLike 1: tackle zone state changed to true Block selected. 107 blocked. L ayuka , Choose a block die. POW Move ended for RaLike Darios is knocked over. Player pushed to (16, 11) 107 moved (MP) to ( 16, 11 ) MIGHTY BLOW used on injury roll. (4, 4) + 0, (6, 4) + 1, 6: Darios has been KILLED!! 107: status changed from 0 to 10. Waiting for opponent to decide to use apothecary. No apothecary or not used. 107 moved to dugout ( 29, 14 ) [Game Saved] Select an action for Yuki 7: Select an action for Yuki 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Yuki Select an action for Jack 12: Select an action for Jack 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 17, 12 ) 12 moved (MP) to ( 18, 12 ) 12 moved (MP) to ( 19, 12 ) 12 moved (MP) to ( 20, 12 ) 12 moved (MP) to ( 21, 12 ) 12 moved (MP) to ( 22, 12 ) Move ended for Jack Select an action for Kilope 4: Select an action for Kilope 4: tackle zone state changed to true Block selected. 106 blocked. L ayuka , Choose a block die. PUSHBACK Move ended for Kilope Player pushed to (13, 8) 106 moved (MP) to ( 13, 8 ) [Game Saved] Select an action for Builo 9: Select an action for Builo 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 11 ) DODGE FINAL RESULT: Builo TARGET: 3 --- ROLL: 4 + 0 = 4 Builo slips past his opponent(s) unhindered. 9 moved (MP) to ( 13, 11 ) 9 moved (MP) to ( 14, 11 ) GET BALL FINAL RESULT: Builo TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for Builo Scatter roll: 4 Ball moved to ( 15, 11 ) L ayuka turn ended. Waiting for Vae victis to finish TURN: 8 [Game Saved] 108: Select an action for Marc-Antoine Select an action for Marc-Antoine 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 11, 13 ) 108 moved (MP) to ( 12, 13 ) 108 moved (MP) to ( 13, 12 ) 9 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (14, 10) 9 moved (MP) to ( 15, 10 ) 108 moved (MP) to ( 14, 11 ) Move ended for Marc-Antoine [Game Saved] 101: Select an action for Alexandre Select an action for Alexandre 101: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Alexandre Player pushed to (15, 10) 9 moved (MP) to ( 14, 10 ) 101 moved (MP) to ( 15, 10 ) [Game Saved] 104: Select an action for Themistocle Select an action for Themistocle 104: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Themistocle Player pushed to (16, 11) 9 moved (MP) to ( 13, 11 ) 104 moved (MP) to ( 14, 10 ) [Game Saved] 105: Select an action for Scipion Select an action for Scipion 113: Select an action for Gengis Khan Select an action for Gengis Khan 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 9, 2 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Gengis Khan knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 4 DODGE FINAL RESULT: Gengis Khan TARGET: 3 --- ROLL: 4 + 0 = 4 Gengis Khan slips past his opponent(s) unhindered. 113 moved (MP) to ( 8, 3 ) 113 moved (MP) to ( 7, 4 ) 113 moved (MP) to ( 6, 5 ) 113 moved (MP) to ( 5, 6 ) 113 moved (MP) to ( 4, 7 ) 113 moved (MP) to ( 3, 8 ) Verified Opponent Roll = 2 (2) Go for it successful. 113 moved (MP) to ( 2, 9 ) Move ended for Gengis Khan [Game Saved] 105: Select an action for Scipion Select an action for Scipion 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 15, 11 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Scipion TARGET: 3 --- ROLL: 1 + 0 = 1 Scipion is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Scipion has been knocked prone. Move ended for Scipion 105: status changed from 0 to 1. Verified Opponent Roll = 1 Ball moved to ( 13, 10 ) Vae victis turn ended. [Game Saved] L ayuka start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Yuki 7: Select an action for Yuki 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 10 ) GET BALL FINAL RESULT: Yuki TARGET: 4 --- ROLL: 1 + 0 = 1 Move ended for Yuki Scatter roll: 3 Ball moved to ( 17, 9 ) L ayuka turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=15,y=9] : current status = 4 1 : current square = java.awt.Point[x=15,y=9] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=15,y=9] 1 : current status = 0 1 : current square = java.awt.Point[x=15,y=9] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=12,y=9] : current status = 0 2 : current square = java.awt.Point[x=12,y=9] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=12,y=9] 2 : current status = 0 2 : current square = java.awt.Point[x=12,y=9] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=10,y=4] : current status = 4 3 : current square = java.awt.Point[x=10,y=4] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=10,y=4] 3 : current status = 0 3 : current square = java.awt.Point[x=10,y=4] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=11,y=9] : current status = 4 4 : current square = java.awt.Point[x=11,y=9] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=11,y=9] 4 : current status = 0 4 : current square = java.awt.Point[x=11,y=9] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=0,y=8] : current status = 7 5 : current status = 7 (5) Hulofinger regains consciousness. 5: status changed from 7 to 0. 5 : current square = java.awt.Point[x=0,y=8] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=13,y=9] : current status = 4 6 : current square = java.awt.Point[x=13,y=9] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=13,y=9] 6 : current status = 0 6 : current square = java.awt.Point[x=13,y=9] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=16,y=10] : current status = 4 7 : current square = java.awt.Point[x=16,y=10] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=16,y=10] 7 : current status = 0 7 : current square = java.awt.Point[x=16,y=10] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=0,y=13] : current status = 9 8 : skipping player in BH, SI, or RIP 9 : current square = java.awt.Point[x=13,y=11] : current status = 0 9 : current square = java.awt.Point[x=13,y=11] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=13,y=11] 9 : current status = 0 9 : current square = java.awt.Point[x=13,y=11] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=17,y=11] : current status = 4 10 : current square = java.awt.Point[x=17,y=11] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=17,y=11] 10 : current status = 0 10 : current square = java.awt.Point[x=17,y=11] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=11,y=1] : current status = 4 11 : current square = java.awt.Point[x=11,y=1] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=11,y=1] 11 : current status = 0 11 : current square = java.awt.Point[x=11,y=1] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=22,y=12] : current status = 0 12 : current square = java.awt.Point[x=22,y=12] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=22,y=12] 12 : current status = 0 12 : current square = java.awt.Point[x=22,y=12] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=15,y=10] : current status = 0 101 : current square = java.awt.Point[x=15,y=10] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=10] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=10] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=29,y=1] : current status = 2 102 : current status = 2 103 : current square = java.awt.Point[x=29,y=2] : current status = 0 103 : current status = 0 103 : current square = java.awt.Point[x=29,y=2] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=14,y=10] : current status = 0 104 : current square = java.awt.Point[x=14,y=10] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=14,y=10] 104 : current status = 0 104 : current square = java.awt.Point[x=14,y=10] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=15,y=11] : current status = 1 105 : current square = java.awt.Point[x=15,y=11] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=11] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=11] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=13,y=8] : current status = 0 106 : current square = java.awt.Point[x=13,y=8] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=13,y=8] 106 : current status = 0 106 : current square = java.awt.Point[x=13,y=8] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=29,y=14] : current status = 10 107 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=14,y=11] : current status = 0 108 : current square = java.awt.Point[x=14,y=11] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=14,y=11] 108 : current status = 0 108 : current square = java.awt.Point[x=14,y=11] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=29,y=9] : current status = 7 109 : current status = 7 (1) Cesar stays UNconscious. 109 : current square = java.awt.Point[x=29,y=9] : current status = 7 109 : rearrange KO player to square java.awt.Point[x=29,y=9] 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=0] 111 : current square = java.awt.Point[x=11,y=0] : current status = 0 111 : current square = java.awt.Point[x=11,y=0] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=11,y=0] 111 : current status = 0 111 : current square = java.awt.Point[x=11,y=0] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 112 : current square = java.awt.Point[x=29,y=8] : current status = 7 112 : current status = 7 (3) Frederic II stays UNconscious. 112 : current square = java.awt.Point[x=29,y=8] : current status = 7 112 : rearrange KO player to square java.awt.Point[x=29,y=8] 113 : current square = java.awt.Point[x=2,y=9] : current status = 0 113 : current square = java.awt.Point[x=2,y=9] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=2,y=9] 113 : current status = 0 113 : current square = java.awt.Point[x=2,y=9] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** L ayuka Winnings Roll: 3 + 4 Vae victis Winnings Roll: 6 + 3 RaLike gets an MVP award. Darios gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=1 T2=0 not conceding roll=4 +1 for win L ayuka FF Roll: 4 + 1 not conceding roll=4 -1 for loss -1 from high FF of 10 Vae victis FF Roll: 4 + -2 ***END Fan Factor DEBUG*** D6: 1(112) 2(111) 3(131) 4(140) 5(83) 6(91) Total(668) D8: 1(8) 2(5) 3(10) 4(3) 5(2) 6(4) 7(2) 8(0) Total(34) GAME OVER Final Score: L ayuka: 1 Vae victis: 0 WINNINGS L ayuka: 70000 Vae victis: 90000